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Welcome to the Band of Brothers
The Band of Brothers PDF Print E-mail
Written by Administrator   
Monday, 22 June 2009 21:56

And Crispin Crispian shall ne'er go by,
From this day to the ending of the world,
But we in it shall be remembered-
We few, we happy few, we band of brothers;
For he today that sheds his blood with me
Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed
Shall think themselves accurs'd they were not here,
And hold their manhoods cheap while any speaks
That fought with us upon Saint Crispin's day.

                 ~Henry V,  William Shakespeare

 

 The term Band of Brothers has been used many times through out history, to signify a group of people united in a single goal.  We use this term with the same view. We to are united in one thing... to play.  We are simmers, roll play gammers, from D&D, Traveller, Star Trek, BSG, Star Wars, anything that can be simmed. 

Each simm in this group is Independent, with no 'fleet  admiral' telling you how to play. If it is a millitary style simm, your rank does not carry over to the Out of Game areas. 

 Each of us are a person, and like all the other persons, we laugh, we cry, we joke, love, and live.

There are a few reasons to simm; to tell the stories, to bond with simm-mate, and to make friends. As such we have a place for that here. Safe Haven and The Band of Brothers 

Safe Haven is a social forum, no fleet politics are involved, just a place to hang out, play, talk, joke, commiserate and make friends. All are welcome, join the forum and go to the introduction where you can say your a real person.

The Band of Brothers is a group of simms, if your interested in bringing a simm in the only qualifications is it has to be independent of any fleet, it has to be active, (2 players, 20 players, it don't matter as long as your playing) Just send me your request, site links, (for both site and where you play if it is two different places) and we will get you put into the system.

Last Updated on Thursday, 02 July 2009 12:02
 
Grey Mist, TF-44 PDF Print E-mail
Written by Administrator   
Monday, 06 July 2009 23:43
Code named "Grey Mist" Task Forces 22 and, Task Force 44 represent the heart of Starfleet's Exploration and Intelligence operations across three time-lines. The Task groups of TF-22 bring you the possibilities of both the 'TOS/TMP' Era known from The Original series and movies it spawned, and the new Re-imagined time-line created by the most recent Star Trek movie. The Task Groups of TF-44 bring you the Universe of Star Trek set 377 years in the future, following the events of DS9, voyager, and Star Trek: Nemisis.

Task Force 22 brings you two distinct Task Groups for Old School Trek simmers to enjoy. If your desire is to play on a simm set in between the 2260s and 2280s then Task Group Pathfinder is the place for you. With simms set in both the TOS and TMP eras you are certain to find adventure in a galaxy that is much unexplored, and such antagonists as the Klingons, Romulans, and more. However, if you are more interested in playing in the time-line created by the re-imagined Star Trek created by JJ Abrams, then Task Group Spectre is where you will find the adventure you seek.

Task Force 44 is set in the far future, after the events of Star Trek Nemisis. TF-44 is the Headquarters of Starfleet's Intelligence gathering efforts. When you think of Intelligence, you think Spies, Stealth, recon missions. What you may not think of, is the sense of family and cohesion inherit in SF Intell. Add to that the fact that in the 'Grey Mist' we gather all Intelligence, not just Military Intelligence, and you will see our true goal of seeking the Unknown, where ever and what ever it may be.

Here ain the Grey Mist, we aren't simply another simm group. We are a community. We work together towards a common goal. The betterment of ourselves and of Starfleet. Out in the far reaches of the Federation border, amongst peoples such as the Kzinti Hegemony, and the Pleiades Cluster, the only ones you can count on are the officers and crew around you. But not just your own ship, but everyone within the Task Force. We strive to encourage an atmosphere in which we can flourish as community and as a family.

We are Grey Mist. The strength of our family will go on for countless generations. Be a part of that, and join now.

Our current commander is Major General This e-mail address is being protected from spambots. You need JavaScript enabled to view it who has dedicated his life to the advancement of Starfleet.

Please feel free to view our numerous ships and outposts and apply to join this fine band of Brothers and Sisters.
Last Updated on Monday, 17 August 2009 18:20
 
Smallport PDF Print E-mail

Like Band of Brothers and Safe Haven, Smallport is a little group or community that has been around.  Both simms in Smallport are members of the Band of Brothers.  They have shown that they are friends of ours so I wish to do the same. 

 Smallport

I paticularly like their choice in webpages. Wink  So drop by Smallport, and look around. Also be sure to stop in at Safe Haven and tell him hi.

 

Guardian Force Control Console 

The GFCC is a collection of fan fic works, some of which are published in the Band of Brothers main page, ( A Tale of Klingon Hearts and A Q Christmas Carol )  Be sure to drop by and see them, read some of his works.

I have.  ;) 

 
Of Duty and Honor PDF Print E-mail
Written by Captain Fernandez and Cara Letsul   
It was a long day, Cara had gone over quite a few files of the various crew members onboard the King George. There was one file she hadn't touched just yet, it was the file of Lupe Fernandez, no she wasn't going to attach any rank in her mind at the moment, this was dealing with the person. Fernandez was a mixture of alot of emotions and she knew after the meeting she had with him in his office, he had a rather hefty psychological burden he was carrying. Making some tea for herself, Cara decided she'd finally open up the file concerning him. As she read, Cara could feel herself tapping into the under-lying emotions that were in the files. 

=^=
[Almost 10 years earlier]

Having been asked to join a Intel project while his ship the USS Gandhi was stripped, refit, and rebuilt, Lt(jg) Fernandez took the job. He was shipped off to an intensive school where he and his classmates were put through lessons, tests, both mental and physical and those that failed a test were washed out. Not all of them rejoined Starfleet core again, some washed right out of the service, broken beyond use.

That only made the cover story better...

By graduation each one had the tools for survival in deep cover, we are talking live among the enemy for years kind of operation. Then each of them were washed out of the service, failed Officers, malcontents, the dross left over from Starfleet Officer refining process.

Fernandez was lost, he had been stripped of his rank, stripped of his commission. Thrown out of the service. He was in the market for a ship, pretty much any ship, he could not be picky. So when a vessel named Victory showed up it seemed to be a sign.
Read more...
 
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Star Trek: The New Hope
USS Deltar-E (Star Trek: The New Hope; summer 2010)

Sim Rating: M for mature- Violence, minor adult content, and suggestive themes (Star Trek and other Sci-FI films and shows have addressed them as well, we are no different)

Detailed Description: We are an SMS based Simm, our main genre is Star Trek, however we do toy with the plausibility of Firefly, BSG, SG, Star Wars, Andremeda... basically if its science fiction it works.

Our current plot line will lead us into a rename of the sim as it will be known in the summer of 2010 as Star Trek: The New Hope; currently we're on course into an uncharted borders between the alpha and gamma quadrants, the mission is to establish a permanent presence in the region and move into the gamma quadrant.

Who to Contact: phoenixskye (at) rocketmail (dot) com
The arrival is at hand
The Aliens are here :scared: www.v-rpg.com Contact: Mika Anderson, Baltimore resistance ringleader - damian (dot) gunjak (at) gmail (dot) com to join. V-rpg is a PBF simm and is played here: http://st-bob.com/forumdisplay.php?f=78 It is rated pg-13
USS Constellation
The USS Constellation is seeking the best and brightest to help us explore the Gamma Quadrant.

We're going back to the basics of Starfleet, going out and meeting new civilizations, exploring the wonders of space, and things like that. We might occasionally meet pirates or Jem'Hadar who want to continue the war, but it's not going to be an every-mission kinda thing.

Check us out
Executive Officer Needed
Sim Rating: M
Positions Needed: Executive Officer (simming experience a must; this position is NOT for a Game Manager 2, just a regular character to make for an interesting twist)

current plot:
The crews of the USS Deltar, Chapel, and Vancouver are sent to patrol the border of the Alpha and Gamma Quadrants due to mysterious reports that thieves have caused a nuisance in the area. Everything from weapons to medical supplies have been stolen from vessels who every day must travel the region to deliver these supplies.

Not only is this bad, but the supplies in question are those that are extremely difficult to replicate. Word is out however that this may have something to do with the Xenokin a race that has just achieved warp status by Federation Standards.

It'll will be up to the crew of these three ships to meet with the Xenokin Militia and see who the real thieves are

Additional Info: Apart from the XO position many other positions are open as well; we would greatly appreciate fighter pilots and marines to join. for additional info you can contact the GM1 at phoenixskye( at) rocketmail (dot) com

Thanks, Phoenix
A Twist of Night (X-Man)
The place is New York, United States. The weather - misty and wet, almost always on the brink of change. Fear and mystery cloud the skies and touch the hearts of every mutant in country. A small group has formed calling themselves The Brotherhood a society lead by a shadowed man secretly and quietly making moves towards a greater plan as more and more mutants are emerging into the public. The government suspicious as ever and deeply aware of the growing "mutant problem" have convened senate hearings on the matter calling for all mutants to come forth to be placed into an all mutant database. Men and women everywhere are on the edge of their seats as debates fly across every major news network on television. Those who have come forth have only ever been met with fear and loathing, misunderstood and mistreated in the public eye. While one group unbeknown to the government struggles to teach and nurture those confused and conflicted with their abilities, providing a secrete sanctuary for those in need. They call themselves the X-men - their leader: Sora Maldoran.
HISTORY
The year is 1916 and Shadow has just arrived in the United States the year prior. He's 82 years old but on the surface he looks no more than 30 to the eye. He meets Sora Maldoran who is 17 at the time and discovers she has an ability too. The two fall madly in love and live off their powers and their love for the next 40 years discovering the great depths of the united states. In 1960 they decide to form the X-Men an institution for others of there kind where they can harnass and learn about their gifts. 6 years into the institutions life the govt. kidnaps sora maldoran out of there bed and performs horrible tests on her for the next 48 hours. Shadow finds them and kills everyone involved when he sees what they are doing to her. He learns the government is performing torture tests on people to boost the united states military.

Shadow wants to strike back and take out this organization and create an oasis for mutants an island of sorts where people can be free to use their abilities without the fear of government rule. A noble idea but his methods were to kill, torture, and harm those who were hurting them even hurting any regular in the way of his plans. Sora didn't want him to go and they argue. He can't understand why she won't go with him. She wants to stay and teach their students, help them with their abilities so they can better blend into society and live with normals without harm. Shadow wants to kill everyone responsible for hurting his kind but he loves Sora and stays with her and the institute at her insistence. For the next four years in secret he attacks the government in his own ways.

One day the government discovers who is behind the attacks and follow Shadow back to the institute bombing and destroying it and nearly everyone inside. Sora doesn't blame Shadow nor the government. She knows they are afraid of what they don't understand but Shadow can't handle the destruction and the bombing only fuels his anger and passion. The two split for years coming into contact briefly every now and then - Shadow using his ability on his lost love to maker her stay young. Sora uses this time to hone her ability to near total control and makes plans to rebuild the institute while Shadow makes plans of his own to take down the government. In 2000 the Xavier Institute for Higher Learning reopens under its new name in Salem New York. Shadow turns down Sora's offer to rejoin.

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